/******************************************************************************
 * Copyright (c) 2002 - 2006 IBM Corporation.
 * All rights reserved. This program and the accompanying materials
 * are made available under the terms of the Eclipse Public License v1.0
 * which accompanies this distribution, and is available at
 * http://www.eclipse.org/legal/epl-v10.html
 *
 * Contributors:
 *     IBM Corporation - initial API and implementation
 *****************************************************************************/
package com.ibm.wala.cast.tree;

import java.util.Collection;
import java.util.Iterator;
import java.util.Map;

/**
 *  The assumption is that abstract syntax trees pertain to particular
 * programming language constructs, such as classes, methods, programs
 * and the like.  Thus, the expectation is that users of CAst will
 * typically be communicating such entities, and this interface is
 * meant to give them a mechanism to do this.
 *
 *  The set of kinds that are currently in this file is not meant to
 * be exhaustive, and should be extended as needed for any new
 * languages that come along.
 *
 * @author Julian Dolby (dolby@us.ibm.com)
 *
 */
public interface CAstEntity {

  /** This entity is a function.
   * Children: in JavaScript, FUNCTION_ENTITY's; in Java, none.
   **/
  public static int FUNCTION_ENTITY = 1;

  /** This entity is a program script for a scripting language.
   * Children: in JavaScript, FUNCTION_ENTITY's(?); doesn't occur in Java.
   **/
  public static int SCRIPT_ENTITY = 2;

  /** This entity is a type in an object-oriented language.
   * Children: typically, immediately enclosed FIELD_ENTITY's,
   * FUNCTION_ENTITY's, and TYPE_ENTITY's.
   **/
  public static int TYPE_ENTITY = 3;

  /** This entity is a field in an object-oriented language.
   * Children: usually, none
   **/
  public static int FIELD_ENTITY = 4;

  /** This entity is a source file (i.e. a compilation unit).
   */
  public static int FILE_ENTITY = 5;

  /** This entity represents a rule in a logic language.
   */
  public static int RULE_ENTITY = 6;

  /** This entity is a macro.  A macro is a code body that only makes
   * sense when expanded in the context of another code body.
   **/
  public static int MACRO_ENTITY = 7;

  /**
   *  This entity represents a global varible
   */
  public static int GLOBAL_ENTITY = 8;
  
  
  /**
   *  Languages that introduce new kinds of CAstEntity should use this
   * number as the base of integers chosen to denote the new entity
   * types.
   */
  public static final int SUB_LANGUAGE_BASE = 100;

  /**
   *  What kind of entity is this?  The answer should be one of the
   * constants in this file.  This has no meaning to the CAPA AST
   * interfaces, but should be meaningful to a given producer and
   * consumer of an entity.
   */
  int getKind();

  /**
   *  Some programming language constructs have names.  This should be
   * it, if appropriate, and null otherwise.
   */
  String getName();

  /**
   *  Some programming language constructs have signatures, which are like 
   * names but usually have some detail to distinguish the construct from 
   * others with the same name.  Signatures often denote typing information
   * as well, but this is not required.  This method should return a 
   * signature if appropriate, and null otherwise.
   */
  String getSignature();

  /**
   *  Some programming language constructs have named arguments.  This
   * should be their names, if appropriate.  Otherwise, please return
   * an array of size 0, since null can be a pain.
   */
  String[] getArgumentNames();

  /**
   *  Some programming language constructs allow arguments to have default
   * values.  This should be those defaults, one per named argument above.
   * Otherwise, please return an array of size 0, since null can be a pain.
   */
  CAstNode[] getArgumentDefaults();

  /**
   *  Some programming language constructs have a specific number of
   * arguments.  This should be that number, if appropriate, and 0
   * otherwise. 
   */
  int getArgumentCount();

  /**
   *  Some programming language constructs have a lexical structure.
   * This should be those constructs that are directly inside the current
   * one.  The result of this method is a map from source construct to 
   * the set of entities induced by that construct.  Entities induced by
   * no particular construct are mapped by the null key.
   */
  Map<CAstNode, Collection<CAstEntity>> getAllScopedEntities();

  /**
   *  Some programming language constructs have a lexical structure.
   * This should be those constructs that are directly inside the current
   * one.  The result of this method is the scoped entities induced by
   * the construct `construct' (i.e. a node of the AST returned by
   * 
   *  Enclosed entities not induced by a specific AST node are mapped
   * by the construct 'null'. 
   */
  Iterator<CAstEntity> getScopedEntities(CAstNode construct);

  /**
   *  The CAPA AST of this entity.
   */
  CAstNode getAST();

  /**
   *  The control flow map for the CAPA AST of this entity.
   */
  CAstControlFlowMap getControlFlow();

  /**
   *  The map of CAstNodes to source positions for the CAPA AST of this entity.
   */
  CAstSourcePositionMap getSourceMap();

  /**
   *  The source position of this entity.
   */
  CAstSourcePositionMap.Position getPosition();

  /**
   * The map from CAstNodes to types. Valid for nodes that have an explicitly
   * declared type (e.g. local vars).
   */
  CAstNodeTypeMap getNodeTypeMap();

  /**
   * Returns an Iterator over the qualifiers of the given entity, if it has
   * any, e.g., "final", "private".
   */
  Collection<CAstQualifier> getQualifiers();

  /**
   * The CAst type of this entity.
   */
  CAstType getType();
  
  /**
   * Returns the set of any annotations this entity may have
   */
  Collection<CAstAnnotation> getAnnotations();
  
}
