221 lines
7.6 KiB
Smarty
221 lines
7.6 KiB
Smarty
@//////////////////////////////////////////////////////////////////////////////
|
|
@// su4sml --- an SML repository for managing (Secure)UML/OCL models
|
|
@// http://projects.brucker.ch/su4sml/
|
|
@//
|
|
@// C#_SM.tpl ---
|
|
@// This file is part of su4sml.
|
|
@//
|
|
@// Copyright (c) 2005-2007, ETH Zurich, Switzerland
|
|
@//
|
|
@// All rights reserved.
|
|
@//
|
|
@// Redistribution and use in source and binary forms, with or without
|
|
@// modification, are permitted provided that the following conditions are
|
|
@// met:
|
|
@//
|
|
@// * Redistributions of source code must retain the above copyright
|
|
@// notice, this list of conditions and the following disclaimer.
|
|
@//
|
|
@// * Redistributions in binary form must reproduce the above
|
|
@// copyright notice, this list of conditions and the following
|
|
@// disclaimer in the documentation and/or other materials provided
|
|
@// with the distribution.
|
|
@//
|
|
@// * Neither the name of the copyright holders nor the names of its
|
|
@// contributors may be used to endorse or promote products derived
|
|
@// from this software without specific prior written permission.
|
|
@//
|
|
@// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
@// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
@// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
@// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
@// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
@// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
@// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
@// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
@// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
@// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
@// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
@///////////////////////////////////////////////////////////////////////////////
|
|
@// $Id$
|
|
|
|
@openfile generated/csharp/StateMachine_$classifier_package$.cs
|
|
// generated by su4sml GCG - Generic Code Generator
|
|
@foreach classifier_list
|
|
@if hasAG
|
|
@nl
|
|
@nl using System;
|
|
@nl using System.Collections;
|
|
@nl
|
|
@nl namespace $classifier_package$
|
|
@nl {
|
|
//State Class
|
|
@nl @tab public class State
|
|
@nl @tab {
|
|
@nl @tab@tab public string name;
|
|
@nl @tab@tab public Hashtable transitions; //this is indexed by the event IDs.
|
|
@nl
|
|
@nl @tab@tab public State(string n)
|
|
@nl @tab@tab {
|
|
@nl @tab@tab@tab transitions = new Hashtable();
|
|
@nl @tab@tab@tab name = n;
|
|
@nl @tab@tab }
|
|
@nl @tab }
|
|
@nl
|
|
@nl
|
|
@nl @tab public delegate bool EventF();
|
|
@nl @tab public delegate bool Guard();
|
|
@nl @tab public delegate bool Effect();
|
|
// Transition Class
|
|
@nl @tab public class Transition
|
|
@nl @tab {
|
|
@nl @tab@tab public State target;
|
|
@nl @tab@tab public Guard[] guards;
|
|
@nl @tab@tab public Effect[] effects;
|
|
@nl
|
|
@nl @tab@tab public Transition(State t, Guard[] ga, Effect[] e)
|
|
@nl @tab@tab {
|
|
@nl @tab@tab@tab target = t;
|
|
@nl @tab@tab@tab guards = ga;
|
|
@nl @tab@tab@tab effects = e;
|
|
@nl @tab@tab }
|
|
@nl @tab }
|
|
@nl
|
|
// State machine class
|
|
@nl @tab public class StateMachine
|
|
@nl @tab {
|
|
@nl @tab@tab public enum EVENTS
|
|
@nl @tab@tab {
|
|
@nl @tab@tab@tab ALWAYS = -1,
|
|
@foreach event_list
|
|
@nl @tab@tab@tab $event_name$,
|
|
@end
|
|
@nl @tab@tab@tab NUM_EV
|
|
@nl @tab@tab };
|
|
@nl @tab@tab public State CUR_STATE;
|
|
@nl
|
|
@nl @tab@tab State START;
|
|
@foreach state_list
|
|
@nl @tab@tab State $state_ident$;
|
|
@end
|
|
@nl @tab@tab State END;
|
|
@nl
|
|
@nl
|
|
@nl @tab@tab private void init_states()
|
|
@nl @tab@tab {
|
|
@nl @tab@tab@tab START = new State("Initial");
|
|
@foreach state_list
|
|
@nl @tab@tab@tab $state_ident$ = new State("$state_ident$");
|
|
@end
|
|
@nl @tab@tab@tab END = new State("Final");
|
|
@nl @tab@tab }
|
|
@nl
|
|
@nl @tab@tab public StateMachine()
|
|
@nl @tab@tab {
|
|
@nl @tab@tab init_states();
|
|
@foreach state_list
|
|
@foreach events_of_state
|
|
@nl
|
|
@nl @tab@tab $state_ident$.transitions.Add(EVENTS.$cur_event_id$,new Transition[]{
|
|
@foreach transition_list
|
|
@nl @tab@tab@tab@tab
|
|
new Transition($transition_target$,
|
|
@nl @tab@tab@tab@tab@tab new Guard[]{
|
|
@foreach guard_of_trans_list
|
|
new Guard($guard_ident$)
|
|
@if isLastGuard
|
|
} @//closing guard array
|
|
@else
|
|
, @//between guards
|
|
@end
|
|
@end
|
|
, @//comma between guards and Effects
|
|
@nl @tab@tab@tab@tab@tab new Effect[] {
|
|
@foreach effect_list
|
|
new Effect($effect_ident$),
|
|
@end
|
|
})
|
|
@if isLastTrans
|
|
}); @//endof transition array
|
|
@else
|
|
, @//separate transitions
|
|
@end
|
|
@end
|
|
@end @//endof events_of_state
|
|
@nl
|
|
@nl
|
|
@end @//endof state_list
|
|
@nl @tab@tab CUR_STATE = START = $real_init$;
|
|
@nl @tab@tab END = $final_state_name$;
|
|
@nl @tab@tab }
|
|
@nl
|
|
@nl @tab@tab //these three guards always exist
|
|
@nl @tab@tab public bool alwaysG(){return true;}
|
|
@nl @tab@tab public bool elseG(){return true;}
|
|
@nl @tab@tab public bool noneR(){return true;}
|
|
@nl
|
|
@nl
|
|
@nl @tab@tab private bool checkState(EVENTS E_ID)
|
|
@nl @tab@tab {
|
|
@nl @tab@tab@tab return (CUR_STATE.transitions.ContainsKey(E_ID));
|
|
@nl @tab@tab }
|
|
@nl
|
|
@nl
|
|
@foreach event_list
|
|
@nl @tab@tab public void $trigger_name$()
|
|
@nl @tab@tab {
|
|
@nl @tab@tab@tab EVENTS E_ID = EVENTS.$event_name$;
|
|
@nl @tab@tab@tab if(checkState(E_ID)) {
|
|
@nl @tab@tab@tab@tab Console.WriteLine("Checkstate ok...\n");
|
|
@nl @tab@tab@tab@tab Transition[] trans = (Transition[]) CUR_STATE.transitions[E_ID];
|
|
@nl @tab@tab@tab@tab foreach(Transition t in trans){
|
|
@nl @tab@tab@tab@tab@tab foreach(Guard g in t.guards){
|
|
@nl @tab@tab@tab@tab@tab@tab if(g()){
|
|
@nl @tab@tab@tab@tab@tab@tab@tab Console.WriteLine("Guard \"{0}\" in $event_name$ succeeded...\n",g.Method.ToString());
|
|
@//@nl @tab@tab@tab@tab@tab@tab@tab CUR_STATE = t.target;
|
|
@//@nl @tab@tab@tab@tab@tab@tab@tab return;
|
|
@nl @tab@tab@tab@tab@tab@tab } else {
|
|
@nl @tab@tab@tab@tab@tab@tab@tab Console.WriteLine("Guard \"{0}\" in $event_name$ didn't hold...\n",g.Method.ToString());
|
|
@nl @tab@tab@tab@tab@tab@tab@tab break;
|
|
@nl @tab@tab@tab@tab@tab@tab }
|
|
@nl @tab@tab@tab@tab@tab@tab //if we arrived here, all guards did hold -->
|
|
@nl @tab@tab@tab@tab@tab@tab CUR_STATE = t.target;
|
|
@nl @tab@tab@tab@tab@tab@tab //fire all effects
|
|
@nl @tab@tab@tab@tab@tab foreach(Effect e in t.effects) {
|
|
@nl @tab@tab@tab@tab@tab@tab e.eval();
|
|
@nl @tab@tab@tab@tab@tab }
|
|
@nl @tab@tab@tab@tab@tab@tab //go back
|
|
@nl @tab@tab@tab@tab@tab@tab return;
|
|
@nl @tab@tab@tab@tab@tab }
|
|
@nl @tab@tab@tab@tab }
|
|
@nl @tab@tab@tab } else {
|
|
Console.WriteLine("Current state \"{0}\" does not accept Event \"{1}\"", CUR_STATE.name,E_ID.ToString());
|
|
}
|
|
@nl @tab@tab }
|
|
@nl
|
|
@end
|
|
@nl @tab@tab private void auto() {
|
|
@nl @tab@tab@tab if(checkState(EVENTS.AUTO)){
|
|
@nl @tab@tab@tab@tab Transitions[] trans = (Transition[]) CUR_STATE.transitions[EVENTS.AUTO];
|
|
@nl @tab@tab@tab@tab foreach(Transition t in trans) {
|
|
@nl @tab@tab@tab@tab@tab foreach(Guard g in t.guards) {
|
|
@nl @tab@tab@tab@tab@tab if(!g()) {
|
|
@nl @tab@tab@tab@tab@tab@tab break; // break out of the iteration over the guards
|
|
@nl @tab@tab@tab@tab@tab }
|
|
@nl @tab@tab@tab@tab@tab CUR_STATE = t.target;
|
|
@nl @tab@tab@tab@tab@tab }
|
|
@nl @tab@tab@tab@tab foreach(Effect e in t.effects) {
|
|
@nl @tab@tab@tab@tab@tab e.eval();
|
|
@nl @tab@tab@tab@tab }
|
|
@nl @tab@tab@tab@tab return;
|
|
@nl @tab@tab@tab }
|
|
@nl @tab@tab }
|
|
@nl @tab@tab else {
|
|
@nl @tab@tab@tab return;
|
|
@nl @tab@tab }
|
|
@nl @tab }
|
|
@nl @tab@tab } @//endof state machine
|
|
@nl} // End
|
|
@end
|
|
@end
|